Teammate 1.2

1.2 adds automatic* support for Spec Ops† and Mission bonuses‡. I’m incredibly happy with how it works: just play your games, pick your mission and Tac Ops§, and it handles everything for you. Before, it was easy to simply not notice that you’d fulfilled the criteria to receive a mission bonus, or to forget to update your progress in an operation. But since the app already knows all that stuff—what Spec Op you’re on, what cards you picked—it can just do it for you. Reducing the need for you to be the one doing that sort of bookkeeping was the whole reason I build the thing.

Download on the App Store button

This update is a bit of landmark in that it more or less rounds out all the basic functionality of the app. Development on it will continue, of course, and new teams and balance patches will go in, but it’s now at a place where I think it’s satisfyingly full-featured. The goal was always to remove as much of the bookkeeping and tedium surrounding managing your team.

I’m sure there are bugs because coding in all of those Spec Ops and missions was a ton of work. Please reach out if you find behavior you don’t expect.

* It’s automatic wherever it can be, but the app obviously doesn’t know the physical state of the board. If a mission wants to know if you ended the game with operatives in your opponent’s deployment zone, for example, you’ll have to tell it whether you achieved that or not.

† Confession: there are small handful of Spec Ops I simply threw my hands up and gave up on. Warpcoven’s Labyrinthine Plans—because every single aspect of Warpcoven requires custom code—and the Void-dancer Spec Ops that wanted too much stuff about your performance. You’ll have to advance those manually.

‡ Only the pre-built narrative missions from the books are supported. If you’ve written custom missions you can of course decide what bonuses to give your players and have them award themselves RP, XP, etc. manually.

§ Big caveat here: out of the box, Spec Ops are designed to work with Tac Ops from the Core Book. I’ve ported all the cards that have obvious analogues in the Critical Ops deck over, but if you’re playing with Critical Ops, you might find that some cards aren’t scored automatically. If GW ever provides guidance on how to map the cards, I’ll add support, but I don’t want to go off on my own on this one. You can always manually adjust your progress in an operation on your team’s page.

Full release notes:

  • Automatic tracking for (nearly all) Spec Ops
  • Missions: You can now select which mission you’re playing
  • Mission bonuses: If you select a pre-made narrative mission, its Mission Bonus, Tac Ops Bonus, and/or Spec Ops bonuses will be applied if you meet their criteria.
  • The list of team data slates can now be sorted by team name or by faction.
  • Most places where rare equipment can be added now let you add a random piece of equipment as an option.
  • It should no longer be possible to acquire duplicates of rare equipment.
  • Spec Ops teams can now choose “Strict Equipment Drops.” If enabled, the Equipment Drop requisition will enforce that items are bought in groups of 5 EP. Unused EP is wasted. (Off by default.)
  • Added Undo functionality to the Equipment Drop button.
  • Warpcoven: A symbol will appear next to Sorcerer operatives that haven’t picked their Boons or Psychic Disciplines.
  • Hierotek Circle: A symbol will appear next to Cryptek operatives that have not picked their Cryptek Actions.