Teammate 1.0.2 is available now.
This version adds support for most faction-specific Requisitions and Strategic Assets, all universal Requisitions, Medic re-rolls, and the Med Bay Strategic Asset. You’ll find buttons for all of these in the appropriate places in the app. For example, if an ability allows an operative to re-roll a casualty test, there should now be a menu item next to the failed test’s result. If a Requisition is applied after a game, it will appear at the bottom of the post-game screen if its conditions have been met.
Of the 57 faction Requisitions, Teammate now supports 53! The remainder tend to be ones that involve in-game effects that the app doesn’t concern itself with, or those dealing with Spec Ops Commendations. You can still of course manually adjust your RPs when you want to activate these. These are: Negotiate, Debt Owed (Farstalker Kinband); Negotiate (Elucidian Starstriders); Mark Assigned (Hunter Clade); Grand Role (Void-Dancer Troupe).
Since so many of these require recognizing very particular circumstances, there’s a fair chance I’ve missed a few. Please let me know if you find any bugs or strange behaviors: mastodon.social/@davextreme.
- Added support for the Recuperate and Medivac requisitions in the appropriate menus on the post-game screen.
- Medivac’d operatives are required to sit out one game before they can be selected for deployment. You can override this by turning off list validation on the pre-game screen.
- Proficient Operative, Weaponsmith requisitions now have buttons on individual operatives’ pages when they reach the correct rank.
- Added support for nearly all faction requisitions.
- If you have the Med Bay Strategic Asset, an option will appear in the casualty menu after rolling a test.
- Medic re-rolls are now an option in the casualty test menu if your team deployed a medic that wasn’t incapacitated.
- All faction strategic assets that affect things Teammate tracks—XP, injury rolls or adjustments—are now handled automatically if they’re part of your base of operations.
- Added a new menu for scoring Tac Ops on the in-game screen—you can now score them in the list of Tac Ops or on each operative’s entry.
- Taking a Tac Op that requires an operative to be selected before the game starts (Deadly Marksman, Interloper, Plant Banner) now presents the option to pick that operative.
- Re-rolling a casualty, battle scar, or recovery test will now show a confirmation dialog to remind the player to check the rules and be sure this test is allowed to be re-rolled.
- Operatives that roll a 1 for their battle scar test are no longer marked as slain until after you finalize the game. This gives time for you to re-roll or use Recuperate before they’re moved to In Memoriam.
- Legionary: Marks of Chaos added to the pre-game operative selection list.
- Warpcoven: Randomly-selected Boons of Tzeentch can now be any boon (even if an operative already has that boon)
- Warpcoven: The button for adding a second boon (for Sorcerers) and a first (for Tzaangors) now only shows if the Boon/Mutation battle honour has been chosen.
- Warpcoven: Changing a battle honour to an honour that’s not Boon/Mutation will delete the previous boon that had been gained.
- Warpcoven: Boons and psychic disciplines added to the operative’s entry on the in-game screen.
- Reduced the disk space operative images take up.
- iPad: Fixed a few confirmation dialogs that had become detached from their buttons.